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	<title>Ndid &#187; Random</title>
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		<item>
		<title>Scoreoid &#8211; Highscores the easy way</title>
		<link>http://www.ndid.se/2011/09/scoreoid-highscores-the-easy-way/</link>
		<comments>http://www.ndid.se/2011/09/scoreoid-highscores-the-easy-way/#comments</comments>
		<pubDate>Sat, 24 Sep 2011 23:25:08 +0000</pubDate>
		<dc:creator>nicolasdelfino</dc:creator>
				<category><![CDATA[Random]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[as3]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[highscores]]></category>
		<category><![CDATA[scoreoid]]></category>

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		<description><![CDATA[A basic introduction to the awesome game platform Scoreoid]]></description>
			<content:encoded><![CDATA[<div id="article-post">
<img src="http://scoreoid.net/wp-content/themes/kaboodle/images/logo-2.png" width="200" height="60" alt="Scoreoid" /></p>
<p>
Today I got the chance to finally play with the awesome game platform by Almog Design (www.almogdesign.net) called Scoreoid.
</p>
<h2>What Scoreoid is:</h2>
<p>
Scoreoid is a non-restrictive, reliable and easy to use gaming platform designed to handle scoring, leaderboards and game management, including advanced functions for multi-platform games such as platform content awareness to advanced player management. Developed by game developers for game developers.
</p>
<p>(Info from www.scoreoid.net)</p>
<h2>Why Scoreoid:</h2>
<p>
The reason I´m thrilled about Scoreoid is simply because it lets you cut time on an otherwise potentially time exhaustive part of game development, scores.
</p>
<p>
With that said I thought I´d write a basic tutorial.</p>
<h2>Using Scoreoid:</h2>
<p>
Getting started with Scoreoid is a breeze, all you really need to do is to sign up (<a href="http://www.scoreoid.com/register/">www.scoreoid.com/register</a>) and to add a game, the rest is taken cared of by Scoreoid!</p>
<p>
To create a game simply navigate to the dashboard and click on &#8220;Add new game&#8221;. There´s some basic data you need to enter, nothing weird so I leave that up to you.</p>
<p>
There´s actually tons of stuff you can do here, and I do recommend you to check it out, but to get to get started on this tutorial you´ll need 2 things:</p>
<h5>An API-key</h5>
<p>found under your Account Info.</p>
<h5>A Game-ID</h5>
<p>found under games and specific for the game you´re working on.</p>
<h2>Scoreoid + Flash:</h2>
<p><a href="http://www.ndid.se/wp-content/uploads/2011/09/scoflash.jpg"><img src="http://www.ndid.se/wp-content/uploads/2011/09/scoflash.jpg" alt="" title="scoflash" width="450" height="88" class="alignnone size-full wp-image-651" /></a></p>
<p>
Here´s where the magic happens, no downloads &#8211; no nothing.<br />
From here on I´ll show you just the absolute basics needed to get you started on a real world situation.</p>
<p>
Please note that his example doesn´t necessary follow best practices and how you end up using this is up to you. Also note that I´m writing this inside a document class.</p>
<h2>The Document class (Main.as)</h2>
<pre class="brush: as3; title: ;">

package
{
	//SCOREOID - www.scoreoid.net | www.scoreoid.com

	import flash.display.MovieClip;
	import flash.net.URLVariables;
	import flash.net.URLRequest;
	import flash.net.URLRequestMethod;
	import flash.net.URLLoaderDataFormat;
	import flash.net.URLLoader;
	import flash.events.Event;

	public class Main extends MovieClip
	{
		//setup:
		private var url:String = &quot;https://www.scoreoid.com/api/getGameField&quot;;
		private var request:URLRequest;
		private var requestVars:URLVariables;

		private var apiKey:String = &quot;enter your API-key&quot;;
		private var gameId:String = &quot;enter your game-ID&quot;;
		private var responseType:String = &quot;XML&quot;;

		private var ulGetScore:URLLoader = new URLLoader();
		private var ulSendScore:URLLoader = new URLLoader();

		public function Main()
		{
			/*
			Send a score to Scoreoid containing the name of the user and his or hers score */
			sendScore(&quot;Player name&quot;, &quot;player score e.g 8278&quot;);	

			/*
			Show the score on stage
			*/
			getScores();
		}
</pre>
<h2>The sendScore function</h2>
<p>This simple function recieves two values passed in as strings: user and score.</p>
<p>We start by pointing the url variable to the appropiate API-call, in this case the one called &#8220;createScore&#8221; and continue by packing a request handler with data.
</p>
<p>The data is contained by an URLVariable we call requestVars which stores the fundamental elements needed to talk to Scoreoid (API-key / game-ID etc…)
</p>
<p>Before sending the request we make sure to pass in the two crucial variables needed (score and user, both strings).
</p>
<pre class="brush: as3; title: ;">

		private function sendScore(user:String, score:String):void
		{
			url = &quot;https://www.scoreoid.com/api/createScore&quot;;
			request = new URLRequest(url);
			requestVars = new URLVariables();
			request.data = requestVars;
			requestVars.api_key = apiKey;
			requestVars.game_id = gameId;
			requestVars.response = responseType;

			/* send score variables: */
			requestVars.score = score;
			requestVars.username = user;

			request.method = URLRequestMethod.POST;
			ulSendScore.dataFormat = URLLoaderDataFormat.TEXT;
			ulSendScore.addEventListener(Event.COMPLETE, sendScoreCompleteHandler);
			ulSendScore.load(request);
		}
</pre>
<h2>Listen for a respond</h2>
<p>By casting the data send back from Scoreoid as xml we´re able to check against a string &#8220;The score has been saved&#8221; to assure that the score we just send in fact got processed and saved by Scoreoid.</p>
<pre class="brush: as3; title: ;">

		//Send score complete handler:
		private function sendScoreCompleteHandler(e:Event):void
		{
			//sending scores to scoreoid...
			var xml:XML = new XML(e.target.data);
			if (xml == &quot;The score has been saved&quot;)
			{
				trace(&quot;The score has been saved.&quot;)
			}
		}
</pre>
<h2>Get scores &#8211; using it all</h2>
<p>This function looks a lot like the sendScore function and would definitly need some cleanup considering the main difference lies in the url (getScores) and the score variables.</p>
<p>
<h5>The get score variables:</h5>
<p>
Again, there´s plenty more to check out but to receive the 4 highest scores we use &#8220;limit&#8221; to limit the result, &#8220;order_by&#8221; to order the result by score values (&#8220;name&#8221; would give you a list ordered in alphabetical order) and lastly &#8220;dsc&#8221; to get the highest score first.
</p>
<pre class="brush: as3; title: ;">

		private function getScores():void
		{
			url = &quot;https://www.scoreoid.com/api/getScores&quot;;
			request = new URLRequest(url);
			requestVars = new URLVariables();
			request.data = requestVars;
			requestVars.api_key = apiKey;
			requestVars.game_id = gameId;
			requestVars.response = responseType;

			/* get score variables: */
			requestVars.limit = 4;
			requestVars.order_by = &quot;score&quot;;
			requestVars.order = &quot;dsc&quot;;

			request.method = URLRequestMethod.POST;
			ulGetScore.dataFormat = URLLoaderDataFormat.TEXT;
			ulGetScore.addEventListener(Event.COMPLETE, getScoreCompleteHandler);
			ulGetScore.load(request);

		}
</pre>
<h2>Putting it out there!</h2>
<p>Inside our handler we cast the Scoreoid respond once again as xml and loop through each player object to put a movieclip on stage.</p>
<p>The movieclip we´re using lies inside the Flash IDE library  exported for actionscript with the linkage name &#8220;PlayerResult&#8221;.
</p>
<p>
<h5>PlayerResult:</h5>
<p>
Contains two dynamic textfields: &#8220;name_t&#8221; for names and &#8220;score_t&#8221; for scores.
</p>
<p>
<h5>Scoreoid values:</h5>
<p>
To show something in our textfields we use &#8220;player.@username&#8221; and  &#8220;player.score.@score&#8221;.
</p>
<pre class="brush: as3; title: ;">

		//Get score complete handler:
		private function getScoreCompleteHandler(e:Event):void
		{
			var scoreXML:XML = new XML(e.target.data);
			var playerResult:MovieClip;
			var pX:Number = 86;
			var pY:Number = 116;

			for each (var player:Object in scoreXML.player)
			{
				//show results on stage:
				playerResult = new PlayerResult();
				playerResult.x = pX;
				playerResult.y = pY;

				playerResult.name_t.text = player.@username;
				playerResult.score_t.text = player.score.@score;

				addChild(playerResult);

				pY += playerResult.height -1;

			}
		}
	}
}
</pre>
<h2>Presto!</h2>
<p>That´s all there is to it really, again you could propably optimize this to half the size but that´s not really the point here.</p>
<p>This is the end result btw:</p>
<p><img src="http://www.ndid.se/wp-content/uploads/2011/09/scree2.jpg" alt="" title="scree2" width="635" height="353" class="alignnone size-full wp-image-658" /></p>
<p>So <a href="http://www.ndid.se/tutorials1/scoreoid/scoreoid basic example.zip">download the fla</a> if you want and get your ass over to <a href="http://www.scoreoid.net">www.scoreoid.net!</a></p>
<p>Cheers!<br />/Nicolás</p>
</div>
]]></content:encoded>
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		</item>
		<item>
		<title>AMFPHP vid diary</title>
		<link>http://www.ndid.se/2011/09/amfphp-vid-diary/</link>
		<comments>http://www.ndid.se/2011/09/amfphp-vid-diary/#comments</comments>
		<pubDate>Sun, 18 Sep 2011 17:10:02 +0000</pubDate>
		<dc:creator>nicolasdelfino</dc:creator>
				<category><![CDATA[Random]]></category>
		<category><![CDATA[Spotlight]]></category>
		<category><![CDATA[amfphp]]></category>
		<category><![CDATA[as3]]></category>

		<guid isPermaLink="false">http://www.ndid.se/?p=602</guid>
		<description><![CDATA[A video showing me playing around with the awesome amfphp framework<br /><p>Amfphp makes it really easy to create / read / update and delete records on a mysql database</p>]]></description>
			<content:encoded><![CDATA[<div id="spotlight-vimeo">
<iframe src="http://player.vimeo.com/video/29221633?title=0&amp;byline=0&amp;portrait=0" width="635" height="291" background="#FFFFFF" frameborder="0" wmode="transparent" param name="wmode" value="transparent"></iframe></div>
<p>A video showing me playing around with the awesome amfphp framework</p>
<p>
<p>Amfphp makes it really easy to create / read / update and delete records on a mysql database.</p>
<p>A tutorial showing the basics of the framework coming soo !</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>SiON &#8211; mobile fail&#8230;</title>
		<link>http://www.ndid.se/2011/08/sion-mobile-fail/</link>
		<comments>http://www.ndid.se/2011/08/sion-mobile-fail/#comments</comments>
		<pubDate>Mon, 15 Aug 2011 15:54:37 +0000</pubDate>
		<dc:creator>nicolasdelfino</dc:creator>
				<category><![CDATA[Random]]></category>
		<category><![CDATA[Tutorials]]></category>
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		<guid isPermaLink="false">http://www.ndid.se/?p=594</guid>
		<description><![CDATA[So as I wrote last week I looked into the cool sound framework SiON, hoping that it would work as a sound engine on mobile games What flash genius Terry Patton predicted was true, the framework &#8211; though small in size, is a huge burden on a mobile processor&#8230; Anyway I recommend to check it [...]]]></description>
			<content:encoded><![CDATA[<div id="article-post">
<p>So as I wrote last week I looked into the cool sound framework SiON, hoping that it would work as a sound engine on mobile games</p>
<p>What flash genius Terry Patton predicted was true, the framework &#8211; though small in size, is a huge burden on a mobile processor&#8230;</p>
<p>Anyway I recommend to check it out at <a href="http://www.libspark.org/wiki/keim/SiON_e">SiON Spark</a></p>
<p><a href="http://www.ndid.se/wp-content/uploads/2011/08/sion.jpg"><img src="http://www.ndid.se/wp-content/uploads/2011/08/sion.jpg" alt="" title="sion" width="635" height="200" class="alignnone size-full wp-image-577" /></a></p>
<p>Flash on! &#8211; Nicolas</p>
</div>
]]></content:encoded>
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		</item>
		<item>
		<title>Fretris &#8211; Flash iOS &amp; Android game &#8211; vid diary</title>
		<link>http://www.ndid.se/2011/08/fretris-flash-ios-android-game-vid-diary/</link>
		<comments>http://www.ndid.se/2011/08/fretris-flash-ios-android-game-vid-diary/#comments</comments>
		<pubDate>Mon, 15 Aug 2011 15:24:38 +0000</pubDate>
		<dc:creator>nicolasdelfino</dc:creator>
				<category><![CDATA[Random]]></category>
		<category><![CDATA[Spotlight]]></category>
		<category><![CDATA[android]]></category>
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		<category><![CDATA[iOS]]></category>
		<category><![CDATA[jazz]]></category>
		<category><![CDATA[music]]></category>

		<guid isPermaLink="false">http://www.ndid.se/?p=585</guid>
		<description><![CDATA[The game was initially published as a flash game on MySpace 4 years ago where crazy jazz guitarists and classical guitar virtuosos competed against each other for the highest score. This version shows a fully blitted game running 52 fps on my Samsung Galaxy S and modest 48 on my old iPhone 3GS Actual device [...]]]></description>
			<content:encoded><![CDATA[<div id="spotlight-vimeo">
<iframe style="background:#000000;" src="http://player.vimeo.com/video/27724857?title=0&amp;byline=0&amp;portrait=0&amp;color=00adef&amp;autoplay=0&amp;loop=1" width="635" height="300" frameborder="0"></iframe></div>
<p>The game was initially published as a flash game on MySpace 4 years ago where crazy jazz guitarists and classical guitar virtuosos competed against each other for the highest score.</p>
<p>
<p>This version shows a fully blitted game running 52 fps on my Samsung Galaxy S and modest 48 on my old iPhone 3GS</p>
<p>Actual device video comming soon!</p>
]]></content:encoded>
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		</item>
		<item>
		<title>SiON Sound AS3 &#8211; example 1</title>
		<link>http://www.ndid.se/2011/08/sion-sound-as3-example-1/</link>
		<comments>http://www.ndid.se/2011/08/sion-sound-as3-example-1/#comments</comments>
		<pubDate>Fri, 05 Aug 2011 14:58:11 +0000</pubDate>
		<dc:creator>nicolasdelfino</dc:creator>
				<category><![CDATA[Random]]></category>
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		<guid isPermaLink="false">http://www.ndid.se/?p=569</guid>
		<description><![CDATA[Simple example of how to write harmonies using the awesome sound library SiON. This example also shows how to alter the default instrument.]]></description>
			<content:encoded><![CDATA[<div id="article-post">
<p>I´ve been playing around a bit with the excellent sound framework made by Kei Mesuda called SiON</p>
<p>This example uses SiON in its simplest way, playing two jazzy chords when the user clicks the stage</p>
<h2>Get the swc / source:</h2>
<p>To get started you need to head over to <a href="http://www.libspark.org/wiki/keim/SiON_e">SiON Spark</a></p>
<p><a href="http://www.ndid.se/wp-content/uploads/2011/08/sion.jpg"><img src="http://www.ndid.se/wp-content/uploads/2011/08/sion.jpg" alt="" title="sion" width="635" height="200" class="alignnone size-full wp-image-577" /></a></p>
<h2>Example 1 &#8211; Jazz SiON non standard voice:</h2>
<p>Click stage for sound:</p>
<pre class="brush: as3; title: ;">
// Sample for event trigger
package
{
	import flash.display.*;
	import flash.events.*;
	import org.si.sion.*;
	import org.si.sion.SiONData;
	import org.si.sion.SiONVoice;
	import org.si.sion.utils.SiONPresetVoice;

	public class Sion extends Sprite
	{
		public var composer:SiONDriver = new SiONDriver();
		public var melody:SiONData;
		public var presets:SiONPresetVoice;
		public var voice:SiONVoice;

		private var _on:Boolean = false;

		function Sion()
		{
			stage.addEventListener(MouseEvent.CLICK, playSound);
		}

		private function playSound(e:MouseEvent):void
		{
			var sheet:String;

			if (! _on)
			{
				sheet = &quot;t100;&quot;;
				sheet +=  &quot;%3@8 [b+2]1;&quot;;
				sheet +=  &quot;%3@8 [f+2]1;&quot;;
				sheet +=  &quot;%3@8 [c+2]1;&quot;;
				sheet +=  &quot;%3@8 [g2]1;&quot;;
				sheet +=  &quot;%3@8 [o2a2]1;&quot;;
			}
			else
			{
				sheet = &quot;t100;&quot;;
				sheet +=  &quot;%3@8 t100 [b2]1;&quot;;
				sheet +=  &quot;%3@8 [e2]1;&quot;;
				sheet +=  &quot;%3@8 [c+2]1;&quot;;
				sheet +=  &quot;%3@8 [f+2]1;&quot;;
				sheet +=  &quot;%3@8 [o3d2]1;&quot;;
			}

			presets = new SiONPresetVoice();;
			voice = presets['valsound.bells2'];

			melody = composer.compile(sheet);

			composer.play();
			composer.sequenceOn(melody, voice, 0, 0, 1, 1);

			_on = ! _on;
		}
	}
}
</pre>

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      <!--[if !IE]>-->
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    </object>

<p>/ Nicolas</p>
</div>
]]></content:encoded>
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		</item>
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		<title>Blox 4 Fighter Facebook game</title>
		<link>http://www.ndid.se/2011/06/blox-4-fighter-facebook-game/</link>
		<comments>http://www.ndid.se/2011/06/blox-4-fighter-facebook-game/#comments</comments>
		<pubDate>Wed, 22 Jun 2011 10:01:57 +0000</pubDate>
		<dc:creator>nicolasdelfino</dc:creator>
				<category><![CDATA[Case]]></category>
		<category><![CDATA[Random]]></category>
		<category><![CDATA[Spotlight]]></category>
		<category><![CDATA[as3]]></category>
		<category><![CDATA[facebook]]></category>
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		<category><![CDATA[flash game]]></category>
		<category><![CDATA[nindev]]></category>

		<guid isPermaLink="false">http://www.ndid.se/?p=565</guid>
		<description><![CDATA[Space Invaders clone coded by NDID in a fun collaboration with awesome Gothenburg based media company Nindev. NDID wrote the game engine, Nindev all graphics and Facebook integration Play Blox 4 Fighter at http://apps.facebook.com/bloxfourfighter/]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.ndid.se/wp-content/uploads/2011/06/blox.jpg"><img src="http://www.ndid.se/wp-content/uploads/2011/06/blox.jpg" alt="" title="blox" width="635" height="300" class="alignnone size-full wp-image-566" /></a></p>
<div>Space Invaders clone coded by NDID in a fun collaboration with awesome Gothenburg based media company Nindev. NDID wrote the game engine, Nindev all graphics and Facebook integration</div>
<div><a title="Play Blox 4 Fighter at http://apps.facebook.com/bloxfourfighter/" href="http://apps.facebook.com/bloxfourfighter/" target="_blank">Play Blox 4 Fighter at http://apps.facebook.com/bloxfourfighter/</a></div>
]]></content:encoded>
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		<title>Alla Fagra!</title>
		<link>http://www.ndid.se/2011/06/alla-fagra/</link>
		<comments>http://www.ndid.se/2011/06/alla-fagra/#comments</comments>
		<pubDate>Wed, 22 Jun 2011 09:38:40 +0000</pubDate>
		<dc:creator>nicolasdelfino</dc:creator>
				<category><![CDATA[Case]]></category>
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		<guid isPermaLink="false">http://www.ndid.se/?p=558</guid>
		<description><![CDATA[All flash promo site for swedish folk band Alla Fagra. It´s been quite a while since I got involved in an all flash website, this one´s particularly neat with it´s language support :) Check it out at www.allafagra.com]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.ndid.se/wp-content/uploads/2011/06/allafagra.jpg"><img src="http://www.ndid.se/wp-content/uploads/2011/06/allafagra.jpg" alt="" title="allafagra" width="635" height="300" class="alignnone size-full wp-image-559" /></a></p>
<div>All flash promo site for swedish folk band Alla Fagra. It´s been quite a while since I got involved in an all flash website, this one´s particularly neat with it´s language support :)</div>
<div><a title="Check it out at www.allafagra.com" href="http://www.allafagra.com" target="_blank">Check it out at www.allafagra.com</a></div>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Intersection Media</title>
		<link>http://www.ndid.se/2011/04/intersection-media/</link>
		<comments>http://www.ndid.se/2011/04/intersection-media/#comments</comments>
		<pubDate>Mon, 18 Apr 2011 12:50:32 +0000</pubDate>
		<dc:creator>nicolasdelfino</dc:creator>
				<category><![CDATA[Case]]></category>
		<category><![CDATA[Random]]></category>
		<category><![CDATA[Spotlight]]></category>
		<category><![CDATA[case]]></category>
		<category><![CDATA[malmö]]></category>
		<category><![CDATA[Wordpress]]></category>

		<guid isPermaLink="false">http://www.ndid.se/?p=550</guid>
		<description><![CDATA[WordPress based site for client Intersection Media, love the colours :) Check it out at www.intersectionmedia.se]]></description>
			<content:encoded><![CDATA[<div id="spotlight-vimeo"><a href="http://www.ndid.se/wp-content/uploads/2011/04/inter.jpg"><img class="alignnone size-full wp-image-552" title="inter" src="http://www.ndid.se/wp-content/uploads/2011/04/inter.jpg" alt="" width="635" height="300" /></a></div>
<div>WordPress based site for client Intersection Media, love the colours :)</div>
<div><a title="Check it out at www.intersectionmedia.se" href="http://www.intersectionmedia.se" target="_blank">Check it out at www.intersectionmedia.se</a></div>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Fretris &#8211; first look at the interface</title>
		<link>http://www.ndid.se/2011/04/fretris-first-look-at-the-interface/</link>
		<comments>http://www.ndid.se/2011/04/fretris-first-look-at-the-interface/#comments</comments>
		<pubDate>Fri, 08 Apr 2011 21:21:44 +0000</pubDate>
		<dc:creator>nicolasdelfino</dc:creator>
				<category><![CDATA[Random]]></category>
		<category><![CDATA[android]]></category>
		<category><![CDATA[flash]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[mvc]]></category>

		<guid isPermaLink="false">http://www.ndid.se/2011/04/fretris/</guid>
		<description><![CDATA[This is just a quick look at the interface for my upcoming guitar game Fretris to be released on iphone and android devices. Sorry for the vertical images, this is what happens when taking snapshots on the samsung galaxy s in landscape mode without having any proper image software installed on it, just had to [...]]]></description>
			<content:encoded><![CDATA[<p><img style="display:block;margin-right:auto;margin-left:auto;" alt="image" src="http://www.ndid.se/wp-content/uploads/2011/04/wpid-SC20110408-232822.png" /></p>
<p><img style="display:block;margin-right:auto;margin-left:auto;" alt="image" src="http://www.ndid.se/wp-content/uploads/2011/04/wpid-SC20110408-232830.png" /></p>
<p><img style="display:block;margin-right:auto;margin-left:auto;" alt="image" src="http://www.ndid.se/wp-content/uploads/2011/04/wpid-SC20110408-232837.png" /></p>
<p><img style="display:block;margin-right:auto;margin-left:auto;" alt="image" src="http://www.ndid.se/wp-content/uploads/2011/04/wpid-SC20110408-232842.png" /></p>
<p><img style="display:block;margin-right:auto;margin-left:auto;" alt="image" src="http://www.ndid.se/wp-content/uploads/2011/04/wpid-SC20110408-233015.png" /></p>
<p><img style="display:block;margin-right:auto;margin-left:auto;" alt="image" src="http://www.ndid.se/wp-content/uploads/2011/04/wpid-SC20110408-233023.png" /></p>
<p><img style="display:block;margin-right:auto;margin-left:auto;" alt="image" src="http://www.ndid.se/wp-content/uploads/2011/04/wpid-SC20110408-233031.png" /></p>
<p>This is just a quick look at the interface for my upcoming guitar game Fretris to be released on iphone and android devices. </p>
<p>Sorry for the vertical images, this is what happens when taking snapshots on the samsung galaxy s in landscape mode without having any proper image software installed on it, just had to try the wordpress android app!</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>The Killers Ashton and Katherine</title>
		<link>http://www.ndid.se/2011/01/the-killers-ashton-and-katherine/</link>
		<comments>http://www.ndid.se/2011/01/the-killers-ashton-and-katherine/#comments</comments>
		<pubDate>Sat, 22 Jan 2011 23:31:59 +0000</pubDate>
		<dc:creator>nicolasdelfino</dc:creator>
				<category><![CDATA[Random]]></category>
		<category><![CDATA[Worst movie ever]]></category>

		<guid isPermaLink="false">http://www.ndid.se/2011/01/the-killers-ashton-and-katherine/</guid>
		<description><![CDATA[Sat through the whole movie in a state of pure agony. The Killers with Ashton Kutcher and Katherine Heighl is by far the worst movie ever made. Period. Exclamation mark.]]></description>
			<content:encoded><![CDATA[<p>Sat through the whole movie in a state of pure agony. </p>
<p>The Killers with Ashton Kutcher and Katherine Heighl is by far the worst movie ever made. </p>
<p>Period. Exclamation mark.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
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